I went searching for the ultimate developer machine setup, and I've found it. The title of this post says it all.
I started with a full blown MacBook Pro. It's got 16GB of RAM, the retina display, and a 1TB PCIeX-based flash drive, supposedly faster than SSD. Basically, I got all the options, and I'm not regretting it. I don't miss the touch screen, either.
At first I thought I should sign in to all of my social services, so I did. That got very annoying very fast. I started by turning off notifications, then I just decided to remove the accounts. This is a developer machine. I use my phone to check Facebook, and the web-based GMail client works just fine for me.
Then, I added Parallels, which lets me run Windows and OSX at the same time. You can either switch full screen or use "Coherence," a mode in which Windows apps can run right alongside Mac apps on the same desktop.
Parallels let me install Windows 8.1 with the option to make it look like Windows 7. This option actually installs the Stardock apps, Start8 (gives you a Windows 7 style start menu) and ModernMix (lets you run Windows Store apps on the desktop). That was a seamless experience that just delighted me to no end.
After figuring out how to navigate Windows with Parallels (switching in and out of Coherence mode) I made sure all the latest updates were installed, and then started installing Windows apps:
NOTE: In order for you to get the Visual Studio experience you know and love, you must disable the Function Key mapping that the Mac imposes. Go to System Preferences/Keyboard. From the Keyboard Tab, check the box that says Use all F1, F2, etc. keys as standard function keys. Then go to the Shortcuts Tab, Select Mission Control and uncheck Show Desktop (F11) and Show Dashboard (F12). That will give you back your function keys in Visual Studio. :)
On the Mac side I installed the following:
I also had to install the Samsung USB Driver for Mobile Phones so I could connect my Galaxy S5 and use it for development. If you plan on using an Android device, there are instructions on Xamarin's website, but I found this didn't go so far as to explain that you might need to go online to find your phone manufacturer's USB drivers. I had to find that by GoogleBinging it.
Also, as noted in the documentation, I had to enable USB debugging on my S5. That's tricky. First you have to enable developer mode on the phone by standing on your head and reciting a spell. Then, you have to enable USB debugging. This won't work unless the USB Driver is installed.
After all that I was able to create a new Xamarin Forms app with Visual Studio 2013. I created a Shared project in VS2013. I set the Android project to be the startup project, ran it, and after a few minutes I saw "Hello Forms" on my S5 screen. Great.
The Windows Phone option was easy. It ran in the emulator, which is pretty good.
The iOS app was a bit trickier to set up.
First, you need to run the Xamarin iOS Build Host app on the Mac side, an app which comes with Xamarin Tools, and press the Pair button.
The Xamarin tools in Visual Studio will look for this app on the same machine. This is the reason why I chose a MacBook Pro with Parallels. It just works.
In Visual Studio you select the iOS emulator, and then you get to select which iOS device you wish to emulate. Set the iOS project as the startup project and run the app.
To summarize, if you want to minimize the cross-platform headaches involved in developing with Xamarin tools, go with a MacBook and Parallels.